Hi there! This post is to share with you something I hacked these days.
The use case
Image you are writing a widget or a piece of an application interface and you want to rotate something based on a mouse click. For instance, you may have a widget that looks like a rotating knob, or a round analogue gauge.
For this post, let’s use a car dashboard speedometer. What I want here is to click somewhere on the gauge and have the needle rotated towards the current mouse position. Check this video of how it should work.
In Qt, rotating a widget is easy in the context of QtQuick or QGraphicsView, just define the “rotation” property to the desired angle and you are all set. The problem here is to find out what the desired angle is.
Here I want to find out which is the angle formed between a given mouse position and centre of the gauge, or the origin of the needle rotation. Getting the mouse position is easy in QtQuick, simply watch the “mouseX” and “mouseY” properties of a MouseArea. But what about converting that to an “angle” ?
In mathematical terms what I want is to convert the mouse position from linear coordinates (X,Y pair) to circular coordinates (angle, radius pair) with the centre of the gauge being the origin of my plane. But designers using QtQuick really don’t want to deal with that.
I made a Qt class meant to be used as a “model” or “helper” for both C++ and QtQuick applications. This class hides the trigonometry required for that conversion by exporting a set of properties, namely:
So how would we use it in our example?
- Set “originX” and “originY” to the centre of the gauge. That’s the origin of the needle, right?
- Set “x” and “y” to the current mouse position. In QML that would be “x: mouseArea.mouseX” and “y: mouseArea.mouseY”.
- Read the value of “angle“. In QML that would be something like “needleRotation.angle: angleModel.angle”
Then QtQuick data binding system will handle everything else. Every time the mouse moves, the properties “x” and “y” will be updated, the model will then recalculate the values of “angle” and “radius” causing the needle to update itself.
Below you can see a diagram of that behaviour. Note that the opposite also works, that is, once I explicitly set an “angle” and “radius” in the model, the values of “x” and “y” are automatically updated.
To grab the code go to Qt Components Gitorious and check:
Hope you enjoy it. Comments are always welcome.